Reveals in the Haunted Mansion or: How it Took Seeing an Effect Broken to Realize That I Didn’t Like it.

So many of the great effects in Disneyland are based on the idea of a reveal. Turning a corner in almost absolute darkness, hearing screams and a disembodied voice up ahead before you round the turn to see the source of the voice: a ghostly Jolly Roger above a dark archway. Emerging from the inside … Continue reading Reveals in the Haunted Mansion or: How it Took Seeing an Effect Broken to Realize That I Didn’t Like it.

The Walking Dead: Season Two Recap – “All That Remains”

Season One of Telltale Games’ The Walking Dead was the best game I played last year by a fairly large margin. It was gripping, emotional, and challenging in its own right, not to mention the fact that it completely reinvented the concept of a Point-and-Click Adventure game and broke new ground in interactive storytelling. When … Continue reading The Walking Dead: Season Two Recap – “All That Remains”